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1. carrier ship maintenance bay? - in Ships and Modules [original thread]
Cubic metres cubed of course. Duh.
- by Colonel ChuffToucher - at 2009.10.26 01:59:00
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2. Sorry, don't come in, pasted at wrong place.. - in Ships and Modules [original thread]
I don't even know why I'm posting in this sausage fest.
- by Colonel ChuffToucher - at 2009.10.25 17:22:00
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3. Ishtar PVP Setup help - in Ships and Modules [original thread]
2x Medium Unstable Neuts 3x 125mm Railgun IIs 1x 10mn MWD II 1x Warp Disruptor II 2x LSE IIs 1x Medium Electrochem Cap Booster 1x DCU II 2x Nanofiber IIs 1x OD II 1x DB PDS 1x CDFE 1x Sentry Damage Aug or for the "drop drones and leg it" lulz:...
- by Colonel ChuffToucher - at 2009.10.02 10:25:00
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4. Bhaalgorn - in Ships and Modules [original thread]
Originally by: Norpa Rigs? ??? 3x Trimarks as it specifies in the OP?
- by Colonel ChuffToucher - at 2009.04.12 15:50:00
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5. Bhaalgorn - in Ships and Modules [original thread]
In these gang, we have no local tanks. In these gangs we rely on remote reps from a carrier. These gangs are, therefore, RR gangs. Also, given there are usually about 8 of us at most, losing all DPS is a bad plan IMO.
- by Colonel ChuffToucher - at 2009.04.12 09:58:00
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6. Bhaalgorn - in Ships and Modules [original thread]
Edited by: Colonel ChuffToucher on 11/04/2009 13:47:00 When I say RR, I should have specified that it will be in a faction pimp gang, where the RR comes from a triage carrier that gets cynoed in when we find a camp way bigger than our gang, so...
- by Colonel ChuffToucher - at 2009.04.11 13:46:00
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7. Bhaalgorn - in Ships and Modules [original thread]
Was looking at setups for one of these beasts, and have come up with the following (for use in RR gangs): 3x Heavy Unstable Energy Nuetralisers 5x Mega Pulse IIs 1x Gist C-Type 100mn MWD 2x Domination Stasis Webs 1x Conjunctive Radar ECCM 1x Dar...
- by Colonel ChuffToucher - at 2009.04.11 10:41:00
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